Steroids
5 March, 2009
Steroids is the name of the game. See the previous post about the theme. I have completed the initial threading and network code for the client and server. The two connect and can exchange messages.
A game loop is running on both client and server
Clients are automatically dropped into an open lobby. Propper lobby code can follow later. Games start automatically after the lobby has been open for a few minutes with more then one player or the lobby reaches 4 players.
The basic network code is done. The game loop on the server can easily send messages to each client or broadcast to all of them. ( the clients in that particular game )
I am working on a fixed 25 ticks per second physics system. That is 40ms per update.
Next up is the basic game rules and physics. Or perhaps the initial graphics for the client.
I have a great idea that will give great game play over high latency networks. The only network in australia selling the G1 is Optus and their 3G network has 1000ms latency!
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